i friends,
Today we are going to try our hands on that incredible Modeling Technique in 3ds Max, “The Box Modeling” we’ll be creating a simple SUV model from a Box
Before that I assume that you are having that basic idea in Max.
- We’ll start our things by placing a box in the viewport with these dimensions 90,50,50 and for the segments, we’ll go for 6,6,6
- After that we’ll convert our Box into an Editable Polygon(Right click>convert to>Editable poly)
- Then select the polygon sublevel and select the Polygons shown in the picture, we are going to make the front area of our SUV
- We will use the Extrude Option and use the default value for Extruding the selected polygons thrice for the Bonnet.
- Select the Vertex sub level and adjust the vertices in all viewports for getting the shape shown in the picture.
- Now select the Polygons shown in the picture for creating the front glass and then inset them with a small value, I used 1.0
- For the same Polygons we are going to apply a Bevel with both height and inset are -.5
Now is the time for Creating wheel arches, back dickey. We will use the Boolean Compound Object here. For that we will create 4 cylinders for wheel arches and a box modified using Editable Polygon method, as the dickey which I shown in the picture.
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